The house rules
One group, one rule. It decides who keeps their spot, how long you get to answer, and what happens when someone drops out. Four ready-made house rules to start from — and if none of them fit, the captain builds their own.
Snooze you lose
The classic. You play, your spot is held for next week — one touch to confirm it. Drop out then change your mind: you take it straight back if nobody's grabbed it, front of the queue if someone has.
The Wednesday five-a-side that's been running three years.
Good sport
Same base, lighter touch. More time to answer, a softer penalty when you pull out, and a free pass every month to win your spot back.
Groups where everyone works and plans keep moving.
The Barracks
Tight. Answer fast or the spot's gone. Pull out late, you start again from the back. Don't show up without a word, you sit out a game. And no +1s.
The group that's had enough of ghosts.
Open bar
No hard core. Every week everything goes first come, nobody holds anything, and the call to local players fires on its own when you're short.
The open slot, the crew that changes every week.
Tailor-made
NewNone of the four sound like your group? Take the closest one and pull it apart. Every lever is yours: time to answer, who keeps their spot, what happens when someone pulls out, the +1s. Your dressing room already has its rules — the app bends to them, not the other way round.
The groups that have had their unspoken deal for ten years and aren't about to change it.
What actually changes
These values are read straight from the engine, not retyped — it's exactly what your group runs.
| The rule | Snooze you lose | Good sport | The Barracks | Open bar |
|---|---|---|---|---|
| Time to say yes | 180 min | 240 min | 90 min | 180 min |
| Your spot next week | Held, confirm it | Held, confirm it | Held, confirm it | All first come |
| You drop out, then come back | Front of queue | Front of queue | Back of queue | No way back |
| How late you can come back | Until the lock | Until the lock | Until the day before | Until the lock |
| You let your turn slide | You keep your place | You keep your place | Back to the bottom | You keep your place |
| The free pass | None | 1 a month | None | None |
| Late dropout | Standard | Light | Harsh | Nothing |
| No-show, no word | Standard | Standard | Harsh | Nothing |
| Bringing a mate | As many as you're short | As many as you're short | Not allowed | Whenever — 3 max |
| Call to local players | A captain opens it | A captain opens it | Closed | Opens by itself |