The four house rules

One group, one rule. It decides who keeps their spot, how long you get to answer, and what happens when someone drops out. The captain picks it when setting the group up, and can switch later.

Snooze you lose

The classic. You play, your spot is held for next week — one tap to confirm it. Drop out then change your mind: you take it straight back if nobody's grabbed it, front of the queue if someone has.

Who it's for

The Wednesday five-a-side that's been running three years.

Good sport

Same base, lighter touch. More time to answer, a softer penalty when you pull out, and a free pass every month to win your spot back.

Who it's for

Groups where everyone works and plans keep moving.

The Barracks

Tight. Answer fast or the spot's gone. Pull out late, you start again from the back. Don't show up without a word, you sit out a game. And no +1s.

Who it's for

The group that's had enough of ghosts.

Open bar

No hard core. Every week everything goes first come, nobody holds anything, and the call to local players fires on its own when you're short.

Who it's for

The open slot, the crew that changes every week.

What actually changes

These values are read straight from the engine, not retyped — it's exactly what your group runs.

The ruleSnooze you loseGood sportThe BarracksOpen bar
Time to say yes180 min240 min90 min180 min
Your spot next weekHeld, confirm itHeld, confirm itHeld, confirm itAll first come
You drop out, then come backFront of queueFront of queueBack of queueNo way back
How late you can come backUntil the lockUntil the lockUntil the day beforeUntil the lock
You let your turn slideYou keep your placeYou keep your placeBack to the bottomYou keep your place
The free passNone1 a monthNoneNone
Late dropoutStandardLightHarshNothing
No-show, no wordStandardStandardHarshNothing
Bringing a mateAs many as you're shortAs many as you're shortNot allowedWhenever — 3 max
Call to local playersA captain opens itA captain opens itClosedOpens by itself
Set up my group